1. MYTHS - How to do 1 Year High Wiz
WHAT APPEARS, WHAT STAYS, WHAT IS REMEMBERED
#atomic_esoterica
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what is an important thing in our world - how do I mythologize it? What are the central myths?
- The MYTH to fight, is that of the GREAT MAN THEORY, or GREAT WIZARD THEORY of history.
Our Next Year and Arc of High Wiz
- Maybe the Great Wizards didn't really exists. I mean - no one really knows their names? Why do we assume that there were just a few, several of them?
- The High Wizard Council - could be a top down, hier-attempt to imply that there is in fact a council, that someone has power and rules over this kind of world.
- In fact later revealed to be a farce, or a PLOT (by artifiicer niloc and others)
- The only way high wizardry works is if there are many wizards holding the form, it must be a complex and interdependent system.
- Singular symbols, the idea of one specific chant and, spell, words that give birth to the universe mattered when it was a smaller realm, when things weren't split.
- once things are born, they spin off into complexity and cant be controlled
- or they come into being as a result of their precursors, we can't even control or create new things with perfect authorship.
- Now the many realms must be balanced, they are always going to interact and bleed into one another, by the many wizards, the spell casters, the artists and soulshapers, shamans, witches and wildfolk themselves.
How to pull this off
- 1 year ARC establishing the HIGH Council as this EXISTING THING?
- A research unit in it, trying to identify and trace the myths of these high wizards, who are they? what have they done, and why are they gone?
- The high council attempts to supplant itself in replacement, to HOLD onto the forms, to have strict power and reunite the realms.
- The realms fight back, they reveal the high council to be a farce, in fact, to be orchestrated by one user of technomagistry, Niloc the artificier.
- The apocryphal
- The first 13 works of the APOCRYPHA.
- To break against the evil genius, the missives are now intercepted and replaced
- Community notes, contributions from users, explicit art, destroyed spells.
- Replace the myth of wizardry, even the idea of high wizardry, there are aliens and planets and science, and all of it is more than magic.
More detailed notes, and poetics.
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High wizard council focuses investigations on Merc as a scapegoat.
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He is targeted in NorthWest Unrest and Weirding as an unknown quantity, he is attempting to be destroyed/locked out
- the others can be told in short stories
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He will further be identified as the creator, the birther of M.AW, when in fact, artificiers and evil are behind it, they want powerful controllable beasts in a specific realm. They can't wield true magic and attempt to use technology to combine with it and control it.
- This is the tech-cabal that may even have infected Merc with the virus and insanity drivingness that leads to the birth of M.AW,
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The creation of M.AW
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The cabal is also working against Rasta trying to destroy, pollute and sow chaos_seeds
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They want the most powerful spirits in the carribean and africa to be the ones empowered by vengeance, not ingenuity and creativity.
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Raising a new god/loa of destruction.
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Rast can work to convert that, into one of creativity and destruction to reveal both sides of its existence, and use it to start reshaping
Important myths and questions
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WORK | FOOD | COMMUNITY
#high-wiz-storyline -
The final acts of great high wizardry that are saving THE WORLD and averting CHOAS are those of COLLECTIVE POWERFUL ACTION. MASS WILL AND INTENT
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what is central
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why are people trying to take over the world?
- impotence, jealousy and ego
- rage, abandonment
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how much greed can one place sustain
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what are the values we hold too
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will we sacrifice one another, for a higher ideal
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spurning someone, in an act of indifference and they return for true vengeance.
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what is a wizard jail, a prank, an attack
katabatic winds riffled the esquisite carnivalesque moustache of the rider.
electrocycle bumped and moved across deep ruts in the frozen ground.
symbols flashed across the sky. This was a realm of chaotic magic. Trios of suns fought for dominance in the sky, establishing themselves and casting the world into technicolor vibrance. When the carmine sphere overcame the azul ovoid, gravity and friction both relaxed their constants and the tectonic magical masses that made the place began to slide one across the other.
they flashed through the portal. The electrocycle sprouted pedals on the other end, its power conduits diminished to simple metal pulleys and levers along the frame.
